![]() ![]() All laser weapons and energy melee weapons. Need to explain the functionality of these attacks, since "blood" attacks aren't inherently more powerful or different.Įnergy Weaponry. Blood Launcher, Blood Hammer, and Blood Cannon. Toxic Bow and Toxic Launcher produce deadly poison.Įxplosive Weaponry. Incinerator, Fire Weapons, and the three Flame Shotguns attack with fire. Of course this is only offensive, not defensive, but it should still be valid. This should qualify as automatic/instinctive attacks. The Smart Gun tracks and fires on an opponent with no conscious effort of the mutants. This may be pretty controversial, but this would come from the Smart Gun. Although they already have this, holding a Seeker Shotgun or Seeker Pistol add another method to utilizing Homing Attacks. ![]() So, what powers do the cast gain from weapons and why? Let's break it down. It doesn't mean we can't index the weapon's powers all we need to do is add a "Can only hold two weapons at once" weakness to their profiles. "But wait, the cast can't hold all the weapons at once! Isn't that a composite-ish profile?" Well, it would be if we assumed they can hold them all. It is a good thing that we list off what their abilities and mutations allow them to do, but what about weapons? What weapon the character has can affect how much regen they can ignore, what kind of resistance they fail to, and more. Throne Butt and it's effects get added to all profiles that much it under notable techniques. All Stamina, Range, and Intelligence parts have their bold removed, since this is outright wrong. So instead of "via this calc" it should be changed to "these weapons are capable of doing this amount of damage." This flows better and seems more appealing than slapping a raw calc in someone's face.ĭurability and Speed should also be explained a bit more in regards to how Rhino Skin and Extra Feet affects the cast. Now, for AP, linking to my calc is perfectly fine, but let's describe it. No one not familiar with the verse will know how Sharp Teeth counts as Attack Reflections. I like the "via (insert ability)," but I think that it should be explained exactly what it does. I'll go ahead and knock this out before moving to durability. OK, so right now our NT profiles are generally consistent, but the format on them need some changing. ![]()
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